GNST 3900 — 3 UNITS

ISSUES IN CONTEMPORARY SOCIETY

A General Studies capstone course addressing current issues in social diversity, globalization, business ethics, and civic responsibility. Students combine critical analysis, scientific inquiry, and technological skill to research and prepare a clear written and oral presentation on a challenging, advanced question of their own choosing. Prerequi-site: GNST 3050

GRPH

GRPH 1000 — 3 UNITS BEGINNING ADOBE

GRPH 1720 — 3 UNITS TYPOGRAPHY

This course explores the fundamental traditions of typography combined with computer technology. It provides the foundation from which students can develop both an understanding of typography and a personal aesthetic.

This course inspires and pushes beginning designers to learn the fundamentals of Adobe Illustrator and Photoshop. Through hands-on projects students learn the digital tools to bring their visions to life. In practical application, students understand the difference between a vector and raster image as well as the proper workflows and digital hygiene within the Adobe Creative Suite.

GRPH 1050 — 3 UNITS DIGITAL IMAGING

GRPH 2050 — 3 UNITS BRAND X

Students investigate the visual and physical person-ality of a current brand and develop an effective vi-sual identity for it, utilizing all applicable marketing materials. Prerequisite: GRPH 1720

GRPH 2080 — 3 UNITS

PHOTO RENDERING

Students dive deep into the use of Adobe Photo-shop to create high-quality image enhancements and photo composites. Students learn additional toolsets and explore more advanced features and improve their imaging skills. Prerequisite: TECH 1100

GRPH 1150 — 3 UNITS TYPE & LAYOUT

GRPH 2120 — 3 UNITS PUBLICATION DESIGN

This course introduces students to page layout us-ing Adobe InDesign. Students learn the tools, menu bar, and palettes as they begin designing single and multi-page layouts. Through design exercises, students examine how grids serve as a structure for combining type and image.

GRPH 1300 — 3 UNITS COMPUTER ILLUSTRATION

GRPH 2130 — 3 UNITS CONCEPTUAL DESIGN

In this course students continue to build on their illustration skills with vector drawing techniques. From tracing artwork to creating entertaining info-graphics, more advanced uses of Adobe Illustrator are explored including the use of Libraries and custom palettes. Prerequisite: TECH 1100

GRPH 1420 — 3 UNITS 2-D DESIGN

GRPH 2230 — 3 UNITS

UX DESIGN

This course introduces the formal elements of line, shape, color, texture, and composition as well as the graphic principles of balance, scale, emphasis, repetition, and unity. Students also explore all aspects of two-dimensional design and imagery, which is essential to achieve a solid design.

GRPH 1500 — 3 UNITS CRITICAL CONCEPTS

GRPH 2300 — 3 UNITS PREPRESS PRODUCTION

Students are introduced to conceptual thinking and the role of a graphic designer as a visual problem

A fundamental class in preparing art files for print reproduction, this course covers desktop publishing, solver. Students identify a design problem, develop a visual solution, and present ideas through thumb-nail sketches for group critique. Brainstorming sessions and teamwork are integrated as part of class participation. Prerequisite: GNST 1080

Using Photoshop, students employ a wide range of skills to produce smooth, detailed, and eventful computer-rendered environments and characters. They also learn how to avoid problems commonly inherent in signature poses of a character, creative movement, and rough planes.

This course helps students craft a variety of image and text-based content into harmonious and legible designs in catalog and magazine formats for both print and digital delivery. Prerequisites: GRPH 1720, GRPH 2780

This course explores the role that concept, a dom-inant creative idea, plays in entertainment design from thumbnail sketch to final product. Students learn industry-specific techniques (or entertain-ment isms) for achieving the WOW factor for full marketing campaigns.

This course offers a practical introduction to UX (user experience) design emphasizing the impor-tance of research in the design process. Inspired by this research, students develop solutions for a variety of applications centered around a specific set of users. Wire-framing is used to illustrate design concepts and students learn how to create a clickable prototype.