DESN 4820 — 3 UNITS
SOURCING THE COSTUME
Students learn the value of local sources as well as online sources for costumes, costume elements, and costume making. Traditional and digital sources are explored. Students gain hands-on experience exploring LA's costuming resources. Students learn where to get what they need to successfully source and fulfill their jobs as costume designers for a student or independent film. Lecture, guest speakers, field trips.
DESN 4850 — 3 UNITS
STUDIO DESIGN PROJECT II
Costume construction on the exhibit project continue to the opening of the exhibit. This course introduces fabrics, tools, and techniques necessary for hat making, shoe repair, alterations, and on set skills. Students learn about the purpose of the fitting and the role of the cutter/fitter. Lecture, demonstrations, and lab. Prerequisite: DESN 4680
DESN 4860 — 3 UNITS
ADVANCED STYLING FOR COSTUME DESIGNERS
This course teaches the process of preparing for a still camera shoot or event. Students learn the locations, procedures, and etiquette of PR houses, borrowing for productions, returning, and thanking. The course culminates in a student styled photoshoot teaching period movie or TV show style interpreted into current fashion.
DESN 4930 — 3 UNITS
PROFESSIONAL PRESENTATION FOR COSTUME DESIGNERS
This class guides the students in the preparation of a professional costume portfolio presentation. Both digital and physical formats are used. A passion project is completed by students and included in their portfolios. Emphasis on avenues for job searching and interviewing skills. A notable designer joins us each week as a guest lecturer, either in-person or remotely.
DESN 4960 — 3 UNITS
PRODUCTION PRACTICUM & SPECIAL TOPICS
Students demonstrate their costume design skills through supervised field study of thesis production with an approved producing entity such as the American Film Institute, USC School of Cinematic Arts, or Chapman University, etc. Students produce an internship portfolio chronicling their experience as a final project. Special topics are addressed with film professionals speaking on topics vital to the designers' careers.
DIGI
DIGI 1180 — 3 UNITS
ADOBE ILLUSTRATOR
This class introduces students to digital illustration. Students learn Adobe Illustrator software with its many tools, palettes, and menu bar. Illustrator is used to assist the students in rendering original sketches into high-resolution vector images.
DIGI 1300 — 3 UNITS
EDITING I
This course covers the art and science of non-linear editing. Students learn the importance of editing choices and the impact those choices have on how a project is perceived and its ultimate success. Students are introduced to fundamental editing techniques, as well as to the production model of editing video in the industry. Students also participate in group discussions about editing choices, effective storytelling through narrative editing, and audience demographics. Prerequisite: DIGI 1350
DIGI 1350 — 3 UNITS
STORYTELLING
Students are introduced to storytelling from both a technical and creative perspective. Students study all aspects of storytelling, with a focus on story structure. The concepts introduced in this class are reinforced throughout the curriculum, particularly within the context of editing.
DIGI 1380 — 3 UNITS
ADOBE PHOTOSHOP
Students dive deep into the use of Adobe Photoshop to create high-quality image enhancements and photo composites. Students learn additional toolsets and explore more advanced features and improve their imaging skills.
DIGI 1550A — 3 UNITS
MOTION GRAPHICS I
This course trains students in basic techniques of storyboard animatics and motion graphics creation through the use of software programs utilized by design and animation companies worldwide. The emphasis is on design from a problem-solving point of view. The course also examines the production timeline and graphical requirements of a multimedia project by demonstrating the manipulation of digital images in a studio environment. Upon completion of this course, students gain a thorough understanding of input/output techniques, special effects, image compositing, and motion graphics. Prerequisite: GRPH 1050
DIGI 1550B — 3 UNITS
MOTION GRAPHICS II
This advanced motion graphics course builds on concepts learned in the foundational course and employs those concepts in conjunction with advanced techniques. In this course, students gain a thorough understanding of advanced techniques as they are applied in the continuing exploration of special effects, image compositing, and motion graphics. Prerequisite: DIGI 1550A
DIGI 1550C — 3 UNITS
MOTION GRAPHICS III
This course introduces students to visual effects and furthers their knowledge of compositing for film and television. Students rely on their understanding of storytelling, design, and editing, and learn how to develop and choose effects that enhance